We're starting with Slayer because it is relatively easy to distill into ratings. The importance of this will be more evident once the Arena is live. Our playlists are, as ever, very adaptive and evolving things.
Posted by: Ollie What's the point of being in a higher divison? Are there rankings within each division, are there tournaments? I just don't understand the incentive of being in a higher division. Just honor and glory. Same reason you might be interested in earning a 50 in Halo 3. Some people will not be motivated by this, and may instead enjoy just seeing how their Day Rating ebbs and flows every night.
Some people may not be interested at all, but for them, we are continuing to improve many of our familiar Halo 3 playlists in ways we haven't even been able to discuss yet, too! The Divisions which are Arena specific, i. Posted by: Jay Will there be visible TrueSkill levels shown in any of the playlists or will they all be hidden? They will all be hidden, because we are using a raw, unconstrained form of TrueSkill that does a superb job of skill matching, but which can move very unexpectedly.
Arena Divisions will take it into account, though. Thank you, oj. It doesn't, really. Active Roster is a different feature lots more information coming soon! Posted by: Ollie Also can you confirm that all players will have the same starting weapon? If not exactly the same starting weapon, then something very close more info coming soon!
The goal is that all players start off on an even footing. Posted by: SV Cooper Are you still using influential ranking ie will you be able to derank and then boost your friends?
No, it will be relatively hard to attack the Arena system the same way Halo 3 could be attacked. Of course, we are realistic--people may find new ways to attack the new system. Of course, the Banhammer has been evolving too. Posted by: Armedsavage01 Will there be specific maps used for areana exclusively? Any plans to combat this or is it just how things are gonna work? We have similar concerns, but we're just going to see how things pan out.
The Arena is about performance against your peers, and you can have good nights or bad nights as reflected by your Day Rating in any Division, from Steel to Onyx. But like I said, we'll see. It's all well and good to have hopes, but if hopes were horses, beggars would ride. Will our highest level in Arena remain on our service record just like Highest skill does in Halo 3?
Will winning affect how fast we rank up in competitive team games or is it just individual? It's hard to map Onyx to 50 or 45, or whatever without knowing how big the population is. Suffice it to say that being in Onyx will be an accomplishment you can be legitimately proud of. Your Season Results will be logged in your Service Record and on b. Winning in team games still matters.
But turning in a poor performance on a winning team i. As soon as are Rated on enough Days e. You can go up or down from there, but it'll give you some idea of who your peers are. If you are around I would really love an answer to this question: In the recent info regarding arena it was said that players would have to play EVERY day to earn an overall ranking in each months league I love Halo like a miner loves gold man No, not every day. We're still adjusting numbers, but let's say you need to be Rated on 5 days to qualify for a Division.
If that were the case, you can play any 5 days you want. And you can play more than 5 days if you think you can do better and move up to a higher Division. But you have to play at least that many days to be assigned to a Division. No more. Posted by: Saxophone18 I have a question. I have to ask this. I hope that high Rated Arena films are a popular commodity in the new and improved!
File Share. Posted by: erac2detsaw2 My question for the Arena is this: will Bungie fix the language boosting trick that was prevalent in Halo 3? With more options available to choose how you want to be matched, I feel it would be much simpler to exploit a form of this. Obviously in Arena, people will want to be in the highest division so I feel it could become a problem. Yes, this is fixed. Our playlists can now be configured to match in two stages: find teammates, then find opponents.
Each stage can have different parameters. In Arena playlists, for example, we would consider Language Preference for finding teammates, but not for finding opponents. So ideally, population permitting you'll be on a team with people who speak your language, but your opponents will be the most appropriate skill and ping match.
Somewhat harder to exploit. Will there be an Onyx 1 and an Onyx 2, or will all Onyx players be ranked together? Additionally, will there be a way to view the players in your division?
One last question: Are there any plans to incorporate teams into this system? Let's say a friend and I compete in a 2v2 ladder, are there any plans to rank teams of players against other teams? As an extension of this, are there plans to implement a clan system with the arena?
There will be some subdivision within divisions when the competition is most heated. There are no plans to implement a clan system specifically for Arena. If we did Clan support not saying we are, mind you , we would support them across the board. Posted by: Cows say meeeow On topic: Is arena the only ranked playlist? But all of our other playlists are built on the same tech that made Halo 3's Ranked playlists work, which means they will have strong skill matching and high match quality population permitting, as always.
Posted by: YahwehFreak4evr If we were to use Halo 3 as an analogy for the Halo: Reach matchmaking system would Arena be akin to a specific playlist e.
Rumble Pit, Big Team Battle et cetera or would it be a grouping e. Ranked, Social, Hardcore or none of the above? It doesn't really map to Halo 3 analogies. This is a new beast. The old favorites from Halo 3 will still be there, as improved as we can make them.
Arena is something being added on top, to scratch a particular itch. They're like sports seasons, except over a shorter timeframe. For example, an August Season would start on August 1, end on August 30, and would only count games played between those two dates. A new season would start on September 1. Once in Onyx Division will you permanently remain in Onyx Division, or do you have to earn it month after month? If you want to be able to state "yeah, I'm Onyx this Season", then yes, you'll have to earn it each Season.
Posted by: DivinePistol Are there going to be vehicles in the Arena? And all other questions about parts of the sandbox, like abilities or specific weapons Our goal is to only include parts of the sandbox which lend themselves well to a competitive but even game. If there was a Scorpion on the map, and one person could go on a tear with a dozen kills with it, then the Arena would turn into "first person to the Scorpion gets a high rating!
The Arena is not intended to be a measure of how fast you are at getting to the single rocket launcher spawn. Posted by: Il Gh0s7 II Are there going to be rewards--other than honor and glory--for being a top ranked Arena player? Like armor permutations, b. We do not want people who do not enjoy Arena style playlists to feel compelled to do them to get the helmet that they really want.
Posted by: DivinePistol Ferrex, i Have a couple more questions: Are there 5 ranks for every season or every day? Every game, you will get a Rating. Posted by: Col AKeller Will you be able to bring in a party to arena, or is it a single player entrance into the playlist like slayer? You can bring in a party, but only up to the team size.
Posted by: N3cro How big of a role will the social search criteria play into finding teams in the arena? Will the social search options play a role into the types of teams you get matched up against? Say you have two guys, one has a kill:death spread of 10 and the other has a spread of 2. Even if the guy with 2 scored a few more kills - the guy with the higher spread will get a better rating. The game is saying, 'You did the better job. You were playing the game better and working with your team better.
This is what contributes to your overall rating. Luke Timmins: If you look at the different layers of Halo players, there are guys that really understand kills, deaths, assists, working as a team, and all the stuff that [will go into this rating]. We basically wanted to bubble that up, pull it out, and put it on the table: this is what Slayer is. We can now tell you, 'You did well', if you actually play well. If Tyson wants to play with his little brother, who isn't that good, Tyson can play with him.
His brother might suck, but Tyson might be really good. He can go in and get a good rating game after game after game. This is something that our Halo 3 model did not do well. Tyson Green: Our seasons are probably going to line-up with calendar months. For the September , you're going for the best division you can by the end of that season. To get there, you get rated on individual days. For example, if you need to get a rating on 5 days to get a rating for the season, that means on 5 separate days, you need to play a couple of games each night.
The day rating is based on the best selection of a night's games. You'll never have a situation [where one bad game] brings your rating down.
It happens behind the scenes for matchmaking purposes and season standings, but every day, it's all about your best performances on that day. Luke Timmins: We can tell people, 'Play this many games a day for this many days and you will be rated in the season. We didn't want this be like, 'play 30, games'. It's not a grind. Keep me logged in on this device. Forgot your username or password?
User Info: yamemaru1 yamemaru1 11 years ago 1 Is it pretty basic where you win pts of you win and lose pts if you lose? User Info: yamemaru1 yamemaru1 Topic Creator 11 years ago 2 bump. User Info: dodgefan91 dodgefan91 11 years ago 4 It sucks. You have not been forgotten, pTw here. Main Quest. How do I beat "MAC cannon" level? How do you make a infection map? Side Quest.
No view of weapon and all info in upper corners disappeard? Tech Support.
0コメント