Table of Contents Quick Facts. Comments Comment by magnumpicactus But what about stamina? Do I just not worry about it at all or? I feel like I'm doing something wrong with an actual 0 in vers lol. Comment by lxygemini An interesting thing is, the damage of Stomp is dealt by pet, but its value is not affected by Mastery. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide!
Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Weapon: Sinful Revelation.
Chest: Eternal Skirmish. Boots: Eternal Agility. Versatility: Versatile Jewel Cluster. Critical Strike: Deadly Jewel Cluster. Mastery: Masterful Jewel Cluster. Haste: Quick Jewel Cluster. Food: Feast of Gluttonous Hedonism. Intellect increases your Mana pool and your chance to critically strike with spells. Spells refer to magic damage and none of the Hunter abilities that you use in your normal rotation count as spells in this context.
The increased Mana pool is useful to make sure we never run out of Mana during a fight. Mp5 increases your Mana regeneration, even while in combat. This is actually a decent stat since we can run into Mana issues on longer encounters, but we also do have Aspect of the Viper.
Spirit increases your out-of-combat health regeneration and your Mana regeneration. Your Mana regenerates according to the 5 second rule, which is easy to follow for Hunters because your spells are used when you open on an enemy, and then you will finish most enemies off with Auto Shot , allowing your Mana to naturally regenerate.
Spirit is ranked low because you should not normally be losing much health, due to your pet tanking, and you can naturally regenerate most Mana if you use the correct rotation without needing additional Spirit.
Lastly, Strength increases your melee attack power. This is not useful to hunters since the majority of damage we deal is ranged damage, which is unaffected by melee attack power. There are small exceptions on some bosses and encounters where you can occasionally use melee attacks between shots, but these are rare enough that you should not gear for them.
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